I won’t lie, most of my playtime was dominated with rushing enemies and hacking wildly, although you can go a lot more stealthy if you wish. There’s also a rather effective machete you can wield, which can be used to take out enemies with a couple of well-placed slashes. There are numerous different tiered guns too, with a plethora of enhancements ranging from slowed movement to toxic gas clouds upon impact. Guns come in four different flavours, with pistols, machine guns, shotguns and rifles to play with. The gameplay is very similar to Dishonored in truth, although the onus here is less on stealth and more on creativity. Movement is incredibly fluid and the maps have been meticulously designed to make traversal as easy as possible. Story beats aside, Arkane have absolutely knocked it out the park when it comes to gameplay. As someone who binges a lot of time travel shows, films and books, it’s disappointing to see Deathloop skimp out on what could have been a very satisfying way of rounding everything out at the end. In fact, the ending just sort of finishes and although the main loop story is concluded, there’s no big pay off to some of the teased foreshadowing hinted at through the game. Minus collecting crystals, Deathloop’s whole premise feels ripped right from the ps3 classic – but it doesn’t have the chops to follow through with its storytelling like that shooter does. However, Deathloop’s biggest inspiration is not Bioshock or Dishonored. It’s a clever way of building a relationship between characters and in a way, feels reminiscent of the narration in Bioshock 1. With every loop (more on that in a minute) bites of exposition are exuded around her and Colt’s history, how long Colt’s been killing and just why Julianna hates him so much. Now, Julianna is a constant source of information, banter and antagonizing throughout the game. Without giving too much away, the opening few hours of the story hint that we’ll be revisiting key scenes again from a different perspective, as you interact with other versions of yourself and a key target – Julianna. This also has the knock-on effect of fleshing out more of the world at large and these individuals characters. Of course, this includes learning more about these boys and girls through reading emails on computers, listening to audio logs and even sabotaging experiments. Essentially these targets need to be grouped together to make killing them an easier proposition. It’s a simple enough structure in truth, one that will keep you busy for a good 12-18 hours across the course of the game’s story. Despite the game advertised to be an out-and-out shooter, there’s a surprising amount of investigative work and puzzling that needs to be done to set everything up for the final mission. This sets the precedent for the high-stakes mission to follow, which is broken down into 8 different tasks to obtain information about your targets and take them out in one fell swoop. The only trouble is, time will reset if all 8 targets aren’t dispatched before the day is up. You’re public enemy number 1, and with numerous goons littered around and a handful of guns and tools to play with, your mission is to break the loop by killing 8 deadly assassins dotted around 4 different areas. While I loved my time with this game, spending over 25 hours trying to collect all the achievements, there are big flaws with this title that are hard to ignore.īefore we get to that though, the story itself places you in the shoes of amnesia-stricken Colt, a man stuck in an endless time loop on a fantasy island littered with assassins. It’s a game that thinks it’s cleverer than it actually is, and despite boasting a plethora of different tools to finish off your enemies, the end-route is actually surprisingly linear. And Deathloop will undoubtedly follow suit too.Īrmed with solid gameplay and an interesting premise, Deathloop is a weird kettle of fish. The Dishonored series, Bioshock 2 and Prey – to name a few – are all solid shooters that still stand up to this day. Arkane have a knack for creating solid games.
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